Result table (SunSpider 0.9.1, all devices running iOS 5)
Test
|
<td>
iPhone 4S
</td>
<td>
iPhone 4
</td>
<td>
iPhone 3GS
</td>
Total
|
<td class="positive">
2270ms
</td>
<td>
3483ms
</td>
<td>
4903ms
</td>
3D
|
<td class="positive">
281ms
</td>
<td>
486ms
</td>
<td>
672ms
</td>
Access
|
<td class="positive">
279ms
</td></td>
<td>
410ms
</td>
<td>
614ms
</td>
Bitops
|
<td class="positive">
177ms
</td>
<td>
200ms
</td>
<td>
270ms
</td>
Controlflow
|
<td class="positive">
20ms
</td>
<td>
26ms
</td></td>
<td>
34ms
</td>
Crypto
|
<td class="positive">
164ms
</td>
<td>
211ms
</td>
<td>
315ms
</td>
Date
|
<td class="positive">
332ms
</td>
<td>
528ms
</td>
<td>
770ms
</td>
Math
|
<td class="positive">
219ms
</td>
<td>
433ms
</td>
<td>
553ms
</td>
Regexp
|
<td class="positive">
88ms
</td>
<td>
117ms
</td>
<td>
151ms
</td>
String
|
<td class="positive">
711ms
</td>
<td>
1072ms
</td>
<td>
1525ms
</td>
Raw results
iPhone 4S (iOS5)
iPhone 4 (iOS5)
iPhone 3GS (iOS5)
Bonus: FishIETank (10 fish) (Canvas test)
Test
|
<td>
iPhone 4S
</td>
<td>
iPhone 4
</td>
<td>
iPhone 3GS
</td>
Total
|
<td class="positive">
50fps
</td>
<td>
35fps
</td>
<td>
25fps
</td>
One thing to note here: the 3GS has a bit of an advantage because of a non-retina screen. However, it’s still outperformed easily by the iPhone 4 and 4S.
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